Class Eye
java.lang.Object
|
+--Eye
- class Eye
- extends java.lang.Object
- Author:
- Erhan Oztop, 2001-2002
Source code by Erhan Oztop (erhan@atr.co.jp)
Copyright August 2002 via
University of Southern California Ph.D. publication copyright
Class for the camera(or eye). For now camera can be on the Z axis.
Constructor Summary |
Eye(double flen,
double mag)
|
Method Summary |
void |
_project(Point3d p,
java.awt.Point r)
Project point p and store the projection in r. |
void |
adjustViewPlane(int dx,
int dy)
|
Point3d |
align(Point3d p,
Point3d rot)
|
double |
getMag()
|
void |
lock(double x,
double y,
double z)
|
void |
lookAt(double x,
double y,
double z)
|
void |
lookAt(Point3d p)
Construct a new eye coord. |
void |
printinner(java.lang.String s)
|
java.awt.Point |
project(Point3d p)
Project point p and return the projection as a Point. |
double |
projectDist(Point3d p1,
Point3d p2)
|
void |
reset()
|
void |
rotateViewPlane(Point3d L,
double T)
|
void |
setMag(double newmag)
|
void |
setPosition(double x,
double y,
double z)
|
Point3d |
toWorld(Point3d r)
|
void |
unlock()
|
void |
XrotateViewPlane(double T)
|
void |
YrotateViewPlane(double T)
|
void |
ZrotateViewPlane(double T)
|
Methods inherited from class java.lang.Object |
, clone, equals, finalize, getClass, hashCode, notify, notifyAll, registerNatives, toString, wait, wait, wait |
Fpos
Point3d Fpos
- Position of eye
X
Point3d X
- Eye coordinate axis
Y
Point3d Y
- Eye coordinate axis
Z
Point3d Z
- Eye coordinate axis
resX
Point3d resX
resY
Point3d resY
resZ
Point3d resZ
resF
Point3d resF
Mag
double Mag
- Screen scale
lock
Point3d lock
Eye
public Eye(double flen,
double mag)
reset
public void reset()
getMag
public double getMag()
setMag
public void setMag(double newmag)
printinner
public void printinner(java.lang.String s)
XrotateViewPlane
public void XrotateViewPlane(double T)
YrotateViewPlane
public void YrotateViewPlane(double T)
ZrotateViewPlane
public void ZrotateViewPlane(double T)
rotateViewPlane
public void rotateViewPlane(Point3d L,
double T)
align
public Point3d align(Point3d p,
Point3d rot)
project
public java.awt.Point project(Point3d p)
- Project point p and return the projection as a Point.
The projection is done as for instance for x coordinate the
projected x coordinate is F*x/(z-Fz).
-This projection is redundant and will be replaced by a simpler form-
_project
public void _project(Point3d p,
java.awt.Point r)
- Project point p and store the projection in r.
The projection is done as for instance for x coordinate the
projected x coordinate is F*x/(z-Fz).
-This projection is redundant and will be replaced by a simpler form-
toWorld
public Point3d toWorld(Point3d r)
adjustViewPlane
public void adjustViewPlane(int dx,
int dy)
projectDist
public double projectDist(Point3d p1,
Point3d p2)
setPosition
public void setPosition(double x,
double y,
double z)
lookAt
public void lookAt(Point3d p)
- Construct a new eye coord. system so that p is centered. Note that
there are infinitely many of these systems. Here we pick the one
that will have same orientation as the world y-axis if the direction
given is (0,0,1).
lookAt
public void lookAt(double x,
double y,
double z)
lock
public void lock(double x,
double y,
double z)
unlock
public void unlock()