|
|||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||
SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object | +--VA
Constructor Summary | |
VA()
|
Method Summary | |
(package private) static void |
_add(Point3d p1,
Point3d p2)
Modifies p1 so that p1=p1+p2 |
static void |
_Lrotate(Point3d p,
Point3d p1,
Point3d p2,
double t)
Rotates p around the line passing from p2 to p1 by t radians. |
static void |
_normalize(Point3d p)
Normalizes p |
(package private) static void |
_resize(Point3d p0,
Point3d p1,
double sc)
|
static void |
_rotate(Point3d p,
Point3d n,
double t)
rotates p around n by t radians. |
(package private) static void |
_scale(Point3d p1,
double sc)
scales p1 to be equal to sc*p1 |
static void |
_slowrotate(Point3d p,
Point3d n,
double t)
Rotates p around n by t radians. |
(package private) static void |
_subtract(Point3d p1,
Point3d p2)
Modifies p1 so that p1=p1-p2 |
(package private) static void |
_translate(Point3d p1,
double dx,
double dy,
double dz)
translates p1 by (dx,dy,dz) |
static void |
_Xrotate(Point3d p,
double t)
Rotate p around X axis by t radians |
static void |
_Yrotate(Point3d p,
double t)
Rotate p around Y axis by t radians |
static void |
_Zrotate(Point3d p,
double t)
Rotate p around Z axis by t radians |
static double |
acos(Point3d p1,
Point3d p2)
|
static double |
acos(Point3d p1,
Point3d p0,
Point3d q1,
Point3d q0)
|
static double |
acos(java.awt.Point p1,
java.awt.Point p0,
java.awt.Point q1,
java.awt.Point q0)
|
static double |
acosD(Point3d p1,
Point3d p0,
Point3d q1,
Point3d q0)
|
static double |
acosD(java.awt.Point p1,
java.awt.Point p0,
java.awt.Point q1,
java.awt.Point q0)
|
(package private) static Point3d |
add(Point3d p1,
Point3d p2)
Returns p1+p2 |
static void |
addto(double[][] M,
int im,
int jm,
double[][] C)
M=M+C, the size of the matrices: im x jm |
(package private) static Point3d |
center(Point3d p0,
Point3d p)
|
(package private) static double |
cos(Point3d p1,
Point3d p2)
Returns the cosine of the angle between p1 & p2. |
static double |
cos(Point3d p1,
Point3d p0,
Point3d q1,
Point3d q0)
|
static double |
cos(java.awt.Point p1,
java.awt.Point p0,
java.awt.Point q1,
java.awt.Point q0)
|
static double |
cosSin(double cosx,
double sinx)
Returns the angle determined by given cosine and sine. |
(package private) static Point3d |
cross(Point3d p1,
Point3d p2)
Returns p1xp2. |
(package private) static double |
dist(double x0,
double y0,
double x1,
double y1)
Returns distance between points (x0,y0),(x1,y1). |
(package private) static double |
dist(int x0,
int y0,
int x1,
int y1)
Returns distance between (int) points (x0,y0),(x1,y1). |
(package private) static double |
dist(Point3d p1,
Point3d p2)
Returns distance between points p1 & p2 of Point3d class. |
(package private) static double |
dist(java.awt.Point p0,
java.awt.Point p1)
Returns distance between 2d two points. |
(package private) static double |
dist2(int x0,
int y0,
int x1,
int y1)
Returns square of the distance between (int) points (x0,y0),(x1,y1). |
(package private) static double |
dist2(Point3d p1,
Point3d p2)
Returns the square of the distance between points p1 & p2 of Point3d class. |
(package private) static double |
inner(Point3d p1,
Point3d p2)
Returns p1.p2. |
static Point3d |
Lrotate(Point3d p,
Point3d p1,
Point3d p2,
double t)
Returns the rotated version of p around the line passing from p2 to p1 by t radians. |
static void |
multiadd(double[][] M,
double[] v,
int im,
int jm,
double[] r)
compute r=r+Mv, im size of r, jm is size of v (M is imxjm) |
static void |
multiadd(double[][] M,
double[] v,
int im,
int jm,
double[] r,
double C)
compute r=r+Mv+C, im size of r, jm is size of v (M is imxjm) |
static void |
multiply(double[][] M,
double[] v,
int im,
int jm,
double[] r)
compute r[]=M[][]*v[]. |
static void |
multiply(double[][] M,
double[] v,
int im,
int jm,
double[] r,
double C)
compute r[]=M[][]*v[]+C. |
(package private) static double |
norm(Point3d p1)
Returns |p1|. |
(package private) static Point3d |
normal(Point3d p1,
Point3d p2,
Point3d p3)
Returns the normal of the plane spanned by p1-p2,p2-p3 |
static Point3d |
normalize(Point3d p)
Returns a normalized version of p |
static Point3d |
polar(double meridian,
double parallel,
double radius)
|
static Point3d |
polor2rect(Point3d v)
v represents the triple (meridian, parallel, radius); the return is the rectangular coordinates. |
(package private) static Point3d |
proj(Point3d b,
Point3d a)
Projection of vector a on b. |
(package private) static Point3d |
promote3d(java.awt.Point p)
Returns a Point3d equal to (p,0) |
static Point3d |
rect2polar(Point3d p)
|
static Point3d |
rotate(Point3d p,
Point3d n,
double t)
Returns the rotated version of p around n by t radians. |
(package private) static Point3d |
scale(Point3d p1,
double sc)
Returns a new Point3d equal to sc*p1 |
static void |
setMatrix(double[][] a,
double[][] b)
a=b. |
static void |
setMatrix(double[][] a,
double[][] b,
int rows,
int cols)
a=b. |
static double[][] |
STAR(Point3d p)
Returns the matrix [0 -p.z p.y; p.z 0 -p x; -p.y p.x 0] . |
(package private) static Point3d |
subtract(Point3d p1,
Point3d p2)
Returns p1-p2 |
(package private) static Point3d |
symetric(Point3d org,
Point3d p)
|
(package private) static Point3d |
translate(Point3d p1,
double dx,
double dy,
double dz)
Returns a new Point3d equal p1+(dx,dy,dz) |
(package private) static double[][] |
transpose(double[][] M)
|
static Point3d |
Xrotate(Point3d p,
double t)
Returns rotated version of p around X axis by t radians |
static Point3d |
Yrotate(Point3d p,
double t)
Returns rotated version of p around Y axis by t radians |
static Point3d |
zap2Y(Point3d n)
|
static boolean |
zero(Point3d p1)
Check for zero vector. |
static Point3d |
Zrotate(Point3d p,
double t)
Returns rotated version of p around Z axis by t radians |
Methods inherited from class java.lang.Object |
|
Constructor Detail |
public VA()
Method Detail |
static Point3d center(Point3d p0, Point3d p)
static Point3d symetric(Point3d org, Point3d p)
static double dist(int x0, int y0, int x1, int y1)
static double dist2(int x0, int y0, int x1, int y1)
static double dist(java.awt.Point p0, java.awt.Point p1)
static double dist(double x0, double y0, double x1, double y1)
static double dist(Point3d p1, Point3d p2)
static double dist2(Point3d p1, Point3d p2)
static void _resize(Point3d p0, Point3d p1, double sc)
static Point3d scale(Point3d p1, double sc)
static void _scale(Point3d p1, double sc)
static Point3d translate(Point3d p1, double dx, double dy, double dz)
static void _translate(Point3d p1, double dx, double dy, double dz)
static Point3d add(Point3d p1, Point3d p2)
static void _add(Point3d p1, Point3d p2)
static double[][] transpose(double[][] M)
static Point3d subtract(Point3d p1, Point3d p2)
static void _subtract(Point3d p1, Point3d p2)
static Point3d cross(Point3d p1, Point3d p2)
static Point3d normal(Point3d p1, Point3d p2, Point3d p3)
static double inner(Point3d p1, Point3d p2)
static double norm(Point3d p1)
static double cos(Point3d p1, Point3d p2)
static Point3d proj(Point3d b, Point3d a)
public static double cos(Point3d p1, Point3d p0, Point3d q1, Point3d q0)
public static double cos(java.awt.Point p1, java.awt.Point p0, java.awt.Point q1, java.awt.Point q0)
public static double acos(Point3d p1, Point3d p2)
public static double acos(Point3d p1, Point3d p0, Point3d q1, Point3d q0)
public static double acos(java.awt.Point p1, java.awt.Point p0, java.awt.Point q1, java.awt.Point q0)
public static double acosD(Point3d p1, Point3d p0, Point3d q1, Point3d q0)
public static double acosD(java.awt.Point p1, java.awt.Point p0, java.awt.Point q1, java.awt.Point q0)
static Point3d promote3d(java.awt.Point p)
public static void _normalize(Point3d p)
public static Point3d normalize(Point3d p)
public static boolean zero(Point3d p1)
public static double cosSin(double cosx, double sinx)
public static Point3d Zrotate(Point3d p, double t)
public static Point3d Xrotate(Point3d p, double t)
public static Point3d Yrotate(Point3d p, double t)
public static void _Zrotate(Point3d p, double t)
public static void _Xrotate(Point3d p, double t)
public static void _Yrotate(Point3d p, double t)
public static Point3d zap2Y(Point3d n)
public static Point3d rotate(Point3d p, Point3d n, double t)
public static void _slowrotate(Point3d p, Point3d n, double t)
_rotate(Point3d, Point3d, double)
,
rotate(Point3d, Point3d, double)
public static void _rotate(Point3d p, Point3d n, double t)
public static void _Lrotate(Point3d p, Point3d p1, Point3d p2, double t)
public static Point3d Lrotate(Point3d p, Point3d p1, Point3d p2, double t)
public static void setMatrix(double[][] a, double[][] b)
public static void setMatrix(double[][] a, double[][] b, int rows, int cols)
public static double[][] STAR(Point3d p)
public static Point3d polor2rect(Point3d v)
public static Point3d polar(double meridian, double parallel, double radius)
public static Point3d rect2polar(Point3d p)
public static void multiply(double[][] M, double[] v, int im, int jm, double[] r)
public static void multiply(double[][] M, double[] v, int im, int jm, double[] r, double C)
public static void multiadd(double[][] M, double[] v, int im, int jm, double[] r)
public static void multiadd(double[][] M, double[] v, int im, int jm, double[] r, double C)
public static void addto(double[][] M, int im, int jm, double[][] C)
|
|||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||
SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |